Soil Landscape Shader_013
3docean
1 Procedural Based Shader with 1 Bitmap Component Includes: 1 Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 Tif Images and C4D File (R15) Can be used in combination with Terrain Mask Shader Channel Can be layered with Procedural Effects Can be used with any Software supporting Displacement Map Rendered using matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Rendering Includes: Soil_013 Natural Luminescence Map Soil_013 Artistic Luminescence Map
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