Soil Landscape Shader_011

Soil Landscape Shader_011

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader combines one color map, one diffusion map, one luminance map, one bump map, and one displacement map to create a seamless 4096*4096 TIF image or C4D file (R15). The maps can be used together with the Terrain Mask Shader Channel for added realism. They can also be layered with procedural effects to enhance the overall look. This shader supports any Soft that uses Displacement Maps, making it versatile and widely applicable. To render this shader, use matprev_env.hdr from the C4D material preview folder. The rendering options include IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) for a detailed and accurate image. Two pre-built maps are included: Soil_011 NatLum and Soil_011 ArtLum, each with its own unique characteristics.

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