Soil Landscape Shader_010

Soil Landscape Shader_010

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader is based on a single bitmap image that can be used in conjunction with procedural effects to create seamless terrain models. The map includes the following components: * A color map that defines the surface texture of the terrain * A diffusion map that controls how colors blend together across the terrain's surface * A luminance map that sets the overall brightness and darkness levels of the terrain * A bump map that creates detailed, 3D-like surfaces on the terrain * A displacement map that allows for precise control over the terrain's shape The shader can be used with any software that supports displacement maps, including the C4D Terrain Mask Shader Channel. Seamless 4096x4096 TIF images and C4D files (R15) are provided to facilitate easy integration. To render this shader, simply use it in conjunction with the matprev_env.hdr file from the C4D Material Preview folder. This will enable IBL, GI, and AO rendering for a highly realistic look. Render settings can be customized using the Soil_010 NatLum and Soil_010 ArtLum options to create unique, detailed terrain models.

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