Soil Landscape Shader_008

Soil Landscape Shader_008

3docean

1 Bitmap and Procedural Based Shader Utilize the following maps: 1 Color map 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map Seamless 4096*4096 TIF images and C4D file (R15) are available. The Map can be used with the Terrain Mask Shader Channel, allowing for versatile applications. Procedural effects can be layered on top of the map for added realism. The map is compatible with Soft products that support Displacement Maps. To render the shader, use matprev_env.hdr from the C4D material preview folder. This shader supports IBL, GI, and AO Render modes. Use Soil_008 NatLum or Soil_008 ArtLum to achieve optimal results.

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