Soil Landscape Shader_003
3docean
1 Procedural and Bitmap-Based Shader System Utilize 1 Color Map for Enhanced Visuals Employ 1 Diffusion Map to Achieve Realistic Textures Leverage 1 Luminance Map for Optimal Lighting Effects Tap into 1 Bump Map for Increased Depth Perception Harness the Power of 1 Displacement Map for Unparalleled Detail Seamlessly Integrate 4096*4096 tif Images and c4d Files (R15) Combine with Terrain Mask Shader Channel for Stunning Results Layer Procedural Effects on Top of the Map for Endless Possibilities Pair with Any Softbody Supporter of Displacement Maps for Immersive Experience Render with matprev_env.hdr from c4d materialpreview folder for Authentic Results Unleash IBL, GI, and AO Rendering Capabilities Utilize Soil_003 NatLum for Realistic Lighting Simulations Employ Soil_003 ArtLum for Creative and Customizable Lighting Effects
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