
Soho office houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted into other 3D formats. The native format is .skp, while the 3ds Max scene is 2016 version rendered using Vray 3.00. A Soho office storage furniture, this PVC leather look is both functional and visually appealing. Practice this modern cabinet with wheels moves easily around the room. Whether used in a storage room, office or living room, it quickly becomes indispensable. For a harmonious and complete look, match it with a chocolate desk. Dimensions are 62cm high x 41cm wide x 41cm deep, while weight is 15 kg. http://www.maisonsdumonde.com/FR/fr/produits/fiche/cabinet-soho-49140304.htm Ref: 491.40304 Price: 99 euros Polygons: 38926 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have one of the following software, it's easy to do. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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