Soft beige carpet 250x350 houses the world 3D model

Soft beige carpet 250x350 houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 software and then successfully converted into various other formats. Native format is .skp, and the associated 3ds Max scene uses version 2016, rendered using Vray 3.00 To complete your ideal seaside decor, choose the Soft Beige carpet in a 250x350 size. Similar to the natural color of a sandbank, it features a hand-woven pure wool carpet made from wool that originates from New Zealand. This area rug is also available in other sizes such as 300x400 or anthracite gray. Size specifications are: Length 250 cm x Width 350 cm, with a weight of 30 kg. HOUSES FURNITURE WORLD introduces this new product in 2012, available at http://www.maisonsdumonde.com/FR/fr/produits/fiche/tapis-soft-beige-122359.htm under reference number 122359 The price for this item is €479, featuring 6 polygons. Texture files can be located within the .skp file itself. For easy access, simply follow these guidelines: If you have any of the mentioned software installed, it becomes effortless to proceed: Sketchup (available for free) Simply export the image as your preferred 2D file under the File/Export/2d Graphic option, choosing from the drop-down menu. Alternatively, follow these steps: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. In the options window, make sure that "Export Texture Maps" is selected. Open the exported file location, and you should find a folder with the exported file name containing all the textures. C4D (the trial version will suffice) Importing the .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max If the .skp file is imported into 3ds Max, it stores texture files within ..\3dsMax\scene\assets\images. You can also export an fbx file with embed media option selected (in the export dialog window), resulting in a folder of textures alongside the fbx file. Rhinoceros 3D (the trial version will work just fine) Import .skp file to Rhinoceros 3D. Open the material editor by clicking Panels -> Material editor, and select any material that features texture. Click on the texture name in the Textures section, followed by the three-dot button. You can now view all textures located in ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures into a folder of your choice.

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