
Sofa Taupe seats 2 ST REMY Maisons du monde 3D model
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This 3D model was originally crafted with Sketchup 13 before being converted to all other popular 3D formats. The native format is .skp, while 3ds Max scene uses 2016 version, rendered with Vray 3.00 This sofa seats two and is ideal for furnishing a small living room. St Remy features comfortable sofas with soft cushions and trim, blending style and sophistication in equal measure. For those who value a relaxed yet trendy interior, this taupe-colored sofa provides the perfect balance of comfort and elegance. The sofa also comes in a crisp ivory white finish for an alternate look. As part of its distinct collection, St Remy showcases unique designs at multiple scales, achieving an authentic patina effect through a harmonious blend of materials, such as ivoires, putty, old gray, and Provence blue. With the gentle touch of a hand sander on the surface and carefully accentuated edges, these details add character to this furniture range. For customers who seek authenticity in design and texture, the furniture business features carved writings that emphasize quality craftsmanship. Delicate wooden buttons not only bring elegance but also enhance refinement throughout various furniture pieces (armoires, cabinets, buffets, counters, hutches, and corner units). Furthermore, aged brass handles lend an antique charm, giving your interior a hint of history. Dimension details: Height: 81cm x Width: 141 cm x Depth: 85cm Weight: 37 kg Product Ref No: 111 570 390 € Users may extract textures from .skp files by using any software they already own, with specific export guidelines: Sketchup (free) Users can simply save the texture in a format they desire under File > Export > 2D Graphic. Another approach to consider: Open the file you want to extract textures from. C4D Upon opening the imported .skp model within Cinema 4D, a separate folder of the textures can be automatically generated and located alongside your .skp files in its own folder with exported file name. 3ds Max After successfully importing the .skp format into 3DSMax software application , users should notice texture data storing the default asset folder under ..AppData/Local/Temp/Embedded_files Another way to extract all required textures together as fbx and image files go to Export Settings -> Export -> FBX file option from File menu Then, choose embedded media as a selection and ensure FBX embed options box. Rhinoceros 3D Importing your skp file into the software program can now access materials, where each one can select, edit properties, or assign different parameters (texturing, material type etc). Select "panel -> Material Editor" Rendezvous within the "Textures" tab in panel on right to locate an image associated to material. If it's a non-native picture simply click three-dot on left side of that icon which should initiate extraction.
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