
sofa PORTO VECCHIO houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and subsequently converted into various other 3D formats. The native format is .skp, with 3ds Max scenes in 2016 version being rendered using Vray 3.00. Reference: 147304 Dimensions (cm): H 75 x L 244 x PR 130 Weight: 37.10 Kg With 3 seats and a width of 242.5 cm, this sofa is perfect for large spaces, thanks to its increasing sunlight resistance provided by wicker material. Deco detail: curved lines that create a relaxing area with pampering atmosphere are highlighted by this model. Features: removable cushions that make color changes easy to perform are key selling points of this piece. Enjoy braiding like this bench? Discover the Garden coffee table PORTO VECCHIO from the same collection.\nRef: 147304, Price: €799.90\nPolygons: 265\n\nTextures can be found in the .skp file\n\nHow to extract textures from the .skp file?\n\nIf you have one of the following software, extracting textures is straightforward. Follow these guidelines provided:\n\nSketchup (Free)\n\nExport your chosen image as a 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked by clicking on the Options button. Locate the exported file directory, and within it, find a folder with all texture maps.\n\nC4D (Trial version will do)\n\nImporting .skp file to C4D generates automatically a folder containing textures next to the .skp file.\n\n3ds Max\n\nUpon importing the .skp file into 3ds Max, texture files are stored in ..\3dsMaxsceneassetsimages. Alternatively, export an fbx file with Embed media option selected, which will generate a texture folder together with the exported fbx file.\n\nRhinoceros 3D (Trial version sufficient)\n\nImport .skp file to Rhinoceros 3D and open material editor (Panels->Material editor). Select any material that includes texture. Click on the texture name, followed by clicking the three dot button, revealing all textures within the ..\AppDataLocalTempembedded_files directory.\n\nFeel free to copy-paste these textures into a folder of your preference.
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