
Sofa MILANO taupe 3D model
cgtrader
This 3D model was originally created using Sketchup 8 before being converted into various other 3D formats. Its native format is .skp, while the 3dsmax scene was created with 3ds Max 2016 version and rendered using Vray 3.00 HOUSES FURNITURE WORLD produced this design in 2013 NEW Simple and elegant, the sofa seats three and has a taupe Milano color that suits any interior style. Fully removable and easy to clean, the sofa is covered with pure cotton canvas treated with stain protection. With its square shape, this taupe sofa provides a comfortable seat reinforced by two additional back cushions. This modern sofa comes in four different shapes and ten colors in total to match your style and space requirements. Size (cm): H 88 x L 186 x P 96 houses the world. Referencing item number: 132878, its price is ⬠499 Polygons: 2540 Textures can be found in .skp file. How to extract textures from the .skp file? If you have software like Sketchup (Free), it's easy. Follow these guidelines: First method: Export the image as a 2D file under the File/Export/2d Graphic option. Choose your preferred format and export the image. Alternative way: Go to File -> Export -> 3D Model. Export the .skp file as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. The exported textures should be found in the folder with the exported file name, located in the directory where you exported the file. If you use C4D (even the trial version will work), importing the .skp file to C4D automatically creates a folder with textures next to the .skp file. In 3ds Max, when importing the .skp file, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there or export an fbx file with embed media selected in the export dialog window, which will generate a folder of textures along with the fbx file. Using Rhinoceros 3D (even the trial version), import the .skp file to Rhinoceros 3D and open the material editor (Panels->Material editor). Select any material that has a texture on it. Click on the texture name in the Textures section, click on the three dot button. This will display all textures, located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures into any folder you prefer.
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