Sofa ivory BASTIDE fixed 3p Maisons du monde 3D model
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This 3D model was originally designed with Sketchup 8 and subsequently converted into all other 3D formats. Native format is .skp, while a 3ds Max scene utilizes version 2016 of 3ds Max, rendered with Vray 3.00. Like a cloud of cotton, the ivory Bastide three-seat sofa invites calmness and relaxation. Covered with an ivory cover, this three-seater sofa conveys your interior sense of well-being and complete serenity. This model incorporates fabric, combining all elements to recreate a relaxing universe, also available as a fixed corner six-seat sofa Bastide in ivory. Size (cm): 86 x 202 x 98 H x W x D; weight: 51 kg. Reference number: 501.80526. Price: €590. Polygon count: 1688. Textures can be found within the .skp file. To extract textures from the .skp file: If you possess one of the following software packages, it becomes relatively straightforward. Follow the guidelines provided below: Sketchup (Free) Simply export the image as your chosen two-dimensional file under File/Export/2D Graphic - drop-down option. Another approach: Go to File -> Export -> 3D Model. Export as a COLLADA file (*.dae). Click on the Options button and confirm that Export Texture Maps is selected. Navigate to the exported file location. Within the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version suffices) Importing the .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files within the ..3dsMax\scene\assets\images directory. You can locate textures there as well. Alternatively, export an FBX file with Embed Media selected in the export dialog window; this automatically generates a folder of textures alongside the FBX file. Rhinoceros 3D (Trial version adequate) Import the .skp file into Rhinoceros 3D. Access the material editor by clicking Panels -> Material Editor. Select any material bearing texture and click on the texture name within the Textures section. Next, click the three-dot button to access all textures; they should be found within the ..AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures to a desired folder as you prefer.
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