Sofa ecru ST RAPHAEL houses the world 3D model

Sofa ecru ST RAPHAEL houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 and then transformed into all other 3D formats. Native format is .skp 3ds Max scene uses 3ds Max 2016, rendered with Vray 3.00 Reference 147027 Dimensions (cm): H 80 x L 220 x PR 90 Weight: 44 kg Between elegance and style, this sofa will bring comfort and relaxation to your garden. Designed for outdoor use, its intricate braiding adds beauty in addition to the shade it provides, bringing a touch of sophistication to your decor. Easy maintenance is assured thanks to removable unbleached covers. The board decoration features decorative details that harmonize perfectly with other garden furniture by pairing this sofa with the Garden armchair ST RAPHAEL from the same collection.Ref: 147027 Price: €789.90Polygons: 1562 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of these software, it's easy. Follow the instructions provided: Sketchup (Free) Simply export the image as your choice of 2D file under the File/Export/2d Graphic drop-down option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages You can find textures there You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor). Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like

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