
Sofa 6p ivory BASTIDE fixed angle Houses of the world 3D model
cgtrader
This 3D model was originally created using Sketchup 13 before being converted into all other 3D formats. Native format is .skp with a 3dsmax scene built in 2016, rendered with Vray 3.00 The 6-seat corner sofa Bastide has ivory white fabric that gives an impression of purity and serenity. This large ivory couch with many soft cushions invites you to relax for soothing moments. With a 100% cotton cover and generous forms, the ivory sofa is easily integrated in either a classic lounge or contemporary setting. The La Bastide collection also offers a fixed version of the ivory sofa with three seats. Size: H 88 x W 310 x D 247 Weight: 105 Kg $1,190 50180584 Polygons: 3311 You can find textures within the .skp file How to extract textures from a .skp file If you have any of these software, it's easy. Follow these guidelines Sketchup (Free) Export the image as your choice of 2D file under File/Export/2d Graphic drop down option Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (* .dae) file Click on the Options button and make sure that Export Texture Maps is checked Go to the exported file location In the directory, there should be a folder with the exported file name containing all of the textures C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor (Panels->Material editor) Select any material that has texture on Click on the texture name (in the Textures section), click on the three dot button You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.
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