Sofa 3 seats fixed Vivaldi houses the world 3D model

Sofa 3 seats fixed Vivaldi houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then converted to all other 3D formats. Native format is .skp, 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 For a contemporary and stylish living room, choose the Vivaldi chocolate brown sofa and its clear and simple cuts. This classic style fabric sofa with a trendy color invites you to relax. The elongated forms of this three-seater sofa give it the perfect refinement to spend chic evenings. Go ahead and purchase the sublime chocolate brown sofa and sleek style. Size (cm): H 92 x W 220 x D 98 Weight: 66 kg \nRef. 105 069 Price: € 690\nPolygons: 5032\n\nTextures can be found in .skp file\n\nTextures can easily be extracted from .skp file. If you have any of the following software, it's simple. Follow these steps provided:\n\nSketchup (Free)\n\nSimply export the image as your chosen 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you like.

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