Soccer Reserve Bench Low-poly  3D model

Soccer Reserve Bench Low-poly 3D model

cgtrader

A Soccer Reserve players Bench 3D model; three objects: chairs, frame, chairframe; three Materials (one for each object) with PBR Textures sets; mixed UV-layout: non-overlapping UV maps for frame and chairsframe, overlapping UV layout map for chairs.Game/Production-ready 3D Model, with PBR materials, textures, and mixed overlapping (see description) UV Layout map provided in the package.NOTE: if you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the Hire Me button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request. If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set.Easily customizable: you can create or edit the Textures using the mixed overlapping (see description) UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images).Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY and UNREAL zip packages (that is: in scene files).Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 14 promo images in this description:nr. 1 rendered in Cycles nr. 2 rendered in V-Ray Adv 2.30.02; nr. 3-4-5-6-7 rendered in Cycles; nr. 8-9 are wireframe images; nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout; nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02; nr. 13 is a screenshot from Unity 5; nr. 14 is a screenshot from Unreal Engine 4. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (mixed overlapping (see description) UV layout map, PBR textures for Unity 5); png with Alpha (PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012), Unity 5, Unreal 4).3 Objects (meshes), 3 PBR Materials (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes), UV unwrapped (mixed overlapping (see description) UV Layout map provided in the package; see preview images); UV-mapped Textures.PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity); main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2.Polygonal, QUADS ONLY, NO POLES; 4356 vertices, 4338 quad faces (8676 tris).Real world dimensions; scene scale units: meters, in both blend and max scenes.Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).Textures are stripped in the 3DS MAX scene.IMPORTANT --- Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

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