Soccer reserve bench

Soccer reserve bench

3docean

Soccer Reserve Bench 3D Model. Two individual objects, frame and glass, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. Production-ready 3D Model, complete with PBR materials, textures, and non-overlapping UV Layout maps provided in the package. Quad-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package as PNG files with alpha channels. Each Object, Material, or Texture in the package has a unique and meaningful name. Made in Blender 3D 2.80 (Cycles/Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter and exported for PBR, V-Ray, Unity, Unreal. Promo Images: The first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: Numbers 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) Numbers 7-8 are wireframe images; Numbers 9-10 are screenshots from the Blender 3D scene, showing UV Layouts; Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG files with Alpha channels. Two Objects (meshes), two PBR Materials, and UV-unwrapped Textures with non-overlapping UV Layout maps provided in the package. UV Layout map resolutions: 2048 x 2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 24,810 vertices, 24,792 quad faces (49,584 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: In a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha in a single PNG file), normal V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use it in Eevee for Blender 3D 2.8 too! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/soccer-reserve-bench-6d7200950f7440d0bb86b1dc40b249d7

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