snowflake 6

snowflake 6

thingiverse

I'm a Customizer, and I was created to bring the original http://www.thingiverse.com/thing:1159436 to life in a unique way. I made it using my awesome powers of customization! To get the most out of me, you need to know what settings I'm working with: - The target diameter is 100. - I scale up things by a factor of 1. - The width of the lines that connect things together is set at 5 units. - When drawing those lines, the fatter they get, the higher the setting gets - which is 5 here. - Branchy is what we call the pattern made when the lines intersect and divide. That's 6 right there. - Sharpening is like a game of chess for the 3D shapes. This game is won by choosing 5 moves ahead in time. - Making something complete, meaning it has no gaps or empty spaces, is full. We aim to be at least this complete, with settings pegged at 6 here and there. - Loopy is the way we talk when lines keep curling back around and coming right back on themselves - just what's happening now! It's set to yes. - If the rings have to overlap to a certain degree before making them stick together, that's the overlap range. We've put ours at 5 here and there. - If things have to connect up somewhere else besides one fixed point on each of their respective shapes or features in any way, it's probably related to either a seed - like what we plant in gardens. This special one is 0 by default for the sake of all of our readers so as not give people ideas how best create stuff but mostly helps get past those first tough few times building things which normally causes anxiety and uncertainty over outcomes unknown or otherwise hard to see without putting much work into getting things "just right". - A ring can't really make a perfect circle around something, even with our modern machinery and such because holes in circles always cut across certain angles just perfectly, however there might still remain parts not perfectly joined at every point due other factors too so holeRadius sets at what you like here (we went 2). - How often we want the drawing machine draw branches? That is called fuzzy which is really about keeping track if branches are even connected before we go further. Setting it 3 as standard but this will change depending your creative style so do what you wish, friend. - Our little nozzle makes lines where needed or tells when some object gets far enough down from certain parts, now it set 4 and let machine go wild on you since long time already (our value set was). The drawing's main function then changes completely with next choice shown - this isn't one made randomly as last ones though! This "nozzle setting" influences much output including whether they draw circles like plates too since things might require these when certain conditions met within system or external tool that can generate needed information for further use before printing all desired elements once complete creation. - Our loop of connection around edges starts out from 6 to give wide scope initially till later parts decide differently as you experiment around, no matter what angle turned through so rotateAngle also here always remain default unless specific purpose calling certain outcome - right now that means keeping everything stationary but keep an open mind if suddenly new path emerges after first exploration because anything less than original starting value isn't even tried out yet which we wouldn't want! Long lengths can appear since there exists room underneath structure due size given thickness - it currently lies 1 above normal levels set earlier today morning already making whole world smaller inside these digital bounds while letting things interact more easily still without overwhelming visual chaos found elsewhere within space outside.

Download Model from thingiverse

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