Snowanna Rainbeau 3D model
cgtrader
Human: Snowanna Rainbeau From Wreck-It Ralph Model: -High/Medium poly -consists of multiple objects Parts: -Body/Body_C -Hair - Poly (without Xgen!) -Face -Eyeballs.. (pupil,iris,reflection layer,cornea) -Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw) -Outfit.. (Jacket,Blouse,Legs,Shoes,KneeSocks+PolyFur) -Underwear.. Poly Count: Verts: 228315,28639 Edges: 447774,50521 Faces: 220724,23147 Tris: 441448,45904 Model use combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space) Rig: -body -face (full and simple) -97(186) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinnerning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:blinn,phong,lambert * smoothed level between 0-2, the number of polygons may vary (hidden geometry) * most used texture format What else is included: Few examples of poses (Saved in StudioLibrary)
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