
Small wide tooth comb 3D model
cgtrader
Small, wide tooth comb 3D Model - Made Production-Ready for Artists and Developers. High-quality 3D Model, with Physically Based Rendering (PBR) materials, textures, non-overlapping UV Layout map included in the package. Quads only geometries (no tris/ngons), without poles, providing seamless blending and texturing opportunities. Easy Customization: Each object is made of unwrapped quads, allowing for effortless creation of new textures or modifications to existing ones using the provided UV Layout maps (as PNG with Alpha). Each element in the package features a meaningful, easy-to-remember name. This 3D Model was created using Blender 3D version 2.79 (with Cycles materials), then exported as OBJ and FBX formats. Materials and textures were designed in Substance Painter for PBR support, also compatible with V-Ray, Unity, and Unreal Engine environments. Visuals: 12 promo images showcasing the comb from various angles and render modes: 11+ Images Rendered in Cycles (Blender 3D 2.79) - Images 1 through 6 showcase high-quality renders. - Images 7 and 8 display wireframe representations for clarity. - Images 9 through 10 are screenshots from within the Blender scene, highlighting UV Layouts. Additional visuals: UV layouts, displayed for a more detailed understanding. Supported formats: FBX, OBJ; accompanied by a .blend file (Blender 3D version 2.79 with Cycles materials); PNG files featuring Alpha channel information. The package includes: - A single, fully editable object (mesh) with 20414 quad faces - One PBR Material designed for compatibility across multiple rendering engines - UV-unwrapped and texture-mapped components All UV Layout maps and Image Textures have been resolved at 2048x2048 pixels; materials created using Substance Painter adhere to PBR standards. This Model utilizes polygonal structures (quad-based), eliminating any chance of irregular geometry. Real-world dimensions apply, measured in centimeters within the Blender environment. Each element maintains uniform scale due to scaling applied within Blender. A multi-engine compatible Textures Pack is also provided: simply unpack and use within your preferred software or engine for a seamless workflow experience. Supported engines include: - Cycles (Blender 3D) for Base Color, Occlusion, Roughness, Metallic, and Alpha - V-Ray for 3D Studio Max in Diffuse, Reflect, Reflection Glossiness, Normal modes - Unity 5 Standard Metallic in Albedo + Transparency, Metallic + Smoothness, Normal formats - Unreal Engine 4 supporting Base Color + Alpha, Occlusion + Roughness + Metallic, Normal - generic PBR Spec Gloss workflow (Diffuse + Opacity, Specular, Glossiness, Normal, Height) - and generic PBR Metal Rough workflow (Base Color + Opacity, Roughness, Metallic, Normal, Height) These versatile materials ensure seamless import into any software or game engine.
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