Small speaker 3D model

Small speaker 3D model

cgtrader

Small speaker 3D model, fully produced and ready for use, comes with PBR materials, textures, and non-overlapping UV layout maps included in the package. Quads-only geometries are used (no tris/ngons) to ensure smooth performance. Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV layout maps (as PNG with alpha). Each object, material, or texture has a unique and meaningful name for easy identification. Created in Blender 3D 2.80 (Cycles/Eevee materials), then exported to OBJ and FBX; materials and textures made in Substance Painter for PBR, V-Ray, Unity, and Unreal. PROMO IMAGES: the first image was rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.80) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG with Alpha. 1 object (mesh), 1 PBR material, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048x2048; PBR textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons); 41978 vertices, 41976 quad faces (83952 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder contains the PBR textures set for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); use in Eevee for Blender 3D 2.8, too. Import the fbx/obj file, along with the textures set you want, into your 3D modeling software or game engine, and link them together to get a production-ready asset! MAIN RENDERINGS: made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image not included in the package!

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