
Small house Collection - PBR Game-Ready
cgtrader
Building Collection Security Booth + House . Objects Name : S _House_01 . Objects Name : Root > S _GuardHouse _01 (With Interior) S_House_01 S_HouseGlass_01 (Material>M_HouseGlass_01) S_Door_01 S_GateBox_01 S_Gate_01 S_StopSign_01 Material Name: M_House_01 M_GuardHouse_01 + M_HouseGlass_01 . Textures 1 : 4096x4096 PNG: T_House_01_Base_Color T_House_01_Emissive T_House_01_Metallic T_House_01_Roughness T_House_01_Mixed_AO T_House_01_Normal T_House_01_Normal_DirectX T_House_01_Height . Textures 2: 4096x4096 PNG: T_GuardHouse_01_Base_Color T_GuardHouse_01_Height T_GuardHouse_01_Metallic T_GuardHouse_01_Mixed_AO T_GuardHouse_01_Normal T_GuardHouse_01_Normal_DirectX T_GuardHouse_01_Roughness . Textures 3: 2048x2048 PNG : T_HouseGlass_01_Opacity T_HouseGlass_01_Base_Color T_HouseGlass_01_Mixed_AO T_HouseGlass_01_Normal T_HouseGlass_01_Normal_DirectX T_HouseGlass_01_Roughness . Transformations are At 0.0.0 (scene origin) If You need any assist about my models Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :)
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