SMALL furnishing BENGAL houses the world 3D model

SMALL furnishing BENGAL houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and subsequently converted to various other 3D formats. The native format is .skp, while a 3ds Max scene is optimized for 2016 version and rendered using Vray 3.00, as per the CATALOGUE 2014. This box with three drawers is meticulously constructed from wood, boasting an engraved metal exterior that resonates delightfully with its blue-hued drawers, mirroring metallic decoration seamlessly. As a functional storage accessory, this box with three drawers will undoubtedly bring light and airy freshness to any room. For an enhanced storage capacity, consider our larger box with five drawers. Dimensions (in cm): Height 20 x Width 14 x Depth 10. Weight: 1.25 Kg Ref: 137914, priced at 35.00 euros. Polygons: 1182 Textures can be located within the .skp file. If you possess any of the following software, extracting textures will become an effortless process, guided by the steps outlined below. Sketchup (Free): Simply export your chosen 2D image using the File/Export/2d Graphic dropdown option under Export. Alternative Method: File -> Export -> 3D Model; export as COLLADA File (*.dae) file. Select Options and verify that Export Texture Maps is checked. Locate the exported file, then navigate to the directory containing all textures within a folder named after the exported file. C4D (A trial version is sufficient): Importing the .skp file into C4D will automatically create a texture folder adjacent to the .skp file. 3ds Max: When the .skp file is imported into 3ds Max, textures are stored within ..\3dsMax\scene\assets\images. Additionally, exporting an fbx file with Embed Media option selected (within Export dialog window) will automatically generate a folder of textures together with the fbx file. Rhinoceros 3D (A trial version is sufficient): Import the .skp file into Rhinoceros 3D, then open Material Editor within Panels. Select any material bearing texture, and click on the Texture name (in Textures section); a three-dot button allows viewing all textures in ..AppDataLocalTemp/embedded_files directory. Feel free to copy and paste textures into any desired folder.

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