Small chair

Small chair

3docean

A small, decorative wooden chair is waiting for you. This production-ready 3D model comes with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometries are made up of quads only (no tris/ngons), with no poles in sight. It's also easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the UV Layout maps provided in the package as PNG files with alpha channels. Each object, material, and texture has a unique, meaningful name. PBR texture files are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures were made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. Promo images are available: the first image was rendered in Cycles for Blender 3D 2.7x. You can find 11+ promo images in this description: - Numbers 1-6 were rendered in Cycles (Blender 3D 2.79) - Numbers 7 and 8 are wireframe images - Numbers 9 and 10 are screenshots from the Blender 3D scene, showing UV layouts - Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. This 3D model consists of: 1 Object (mesh), 1 PBR Material (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 25883 vertices, 25800 quad faces (51600 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) So, you can edit the Textures or just drag-and-drop the FBX/OBJ file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/72b813e0e5e644a0a56aff0b9ae1a64a

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