SLS AMG 3D model

SLS AMG 3D model

cgtrader

Thank you for choosing this 3D model car! It is designed to be user-friendly, powerful, and adaptable to various scenes. The car model has 728k vertices without subsurf, ensuring fast render calculations. This 3D model comes with full rigging armature, automatic color instance, auto wheel rotation, ground and obstacle detection, auto steering and banking, drift control, acceleration and brake simulation, making it ideal for architectural visualizations and films. Credit goes to www.abzhprod.com. The layers are organized as follows: - Layer 1: Model parts - Layer 2: Shell - Layer 3: Doors, hood, trunk, and trunk wing - Layer 4: Windows and interior - Layer 5: Interior details - Layer 6: Cameras, lights, ground detection, suspension, empty controls - Layer 7: Rigging armature - Layer 8: Doors control panel - Layer 9: Ground, obstacles - Layer 10: Road curve, road - Layer 11: Tires and rims - Layer 12: Brake disks - Layer 13: Engine parts 1, 2, and 3 - Layer 14: Modified tires - Layer 15: Stitch lines (not used) To set up the car, ensure you use Cycles Render. The dimensions are in metric units, corresponding to the real model at a scale of 1:1. Activate Python scripts under File / User Preferences / File / Auto Run Python Scripts. Install the "object_get_path_length.py" script addon from File / User Preferences / addons tab / install from file / activate / save user settings. You can append or link the car using the group "Group_Car_Full". To change the car shell color, connect the ColorRamp node in the Node Editor instead of the RGB node for a specific part of the car body. Remember to bake the suspension simulation object in the Physics tab and adjust the ground detection and road offset as needed using modifiers. The ground object has a displacement modifier to create height variations, while the road_curve object wraps the ground, and the road object wraps the ground with self-adaptive curves. To calculate wheel rotation speed correctly, use the previously installed addon to calculate the length of the road_curve object. Copy and paste this value into the armature's custom property for steering tracking. Animate the car by keyframing the offset of the Main.Control Empty object in the Constraint tab's Follow Path offset. For drifting, keyframe the rotation on the Z axis of the Drift.Control Empty object. Enjoy using this powerful 3D model car in your architectural visualizations and films!

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