Sleeping child drawer gray NEWPORT houses the world 3D model

Sleeping child drawer gray NEWPORT houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 13 and then converted into every other 3D format imaginable. Native format is .skp, 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 This clever sleeping drawer transforms into a spare bed that fits snugly under the gray bunk bed Newport. The bed drawer hosts a mattress on its slatted frame. By sliding it under the bed, this wooden drawer takes up little space and lets your child invite friends to sleep over at home. This product belongs to the Newport range: From matt white to beautifully brighten up with a very colorful deco or blue gray for added flair! The creation of a stencil taupe or white custom writing makes this collection stand out. The sleek shell-shaped handles in satin silver or gray black iron perfectly contrast with the furniture itself. The arrangement of slats on drawers, tops, or sides of some furniture boosts the range and adds an extra touch of charm. Size (cm): H 22 x W 91 x D 191 Weight: 22 kg Price: € 117.00 Polygons: 156 Textures can be found within the .skp file If you possess any of these software, extracting textures is a breeze! Just follow the simple steps below: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Alternatively: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Head to the exported file location, and within the directory, there should be a folder containing all the textures. C4D (Trial version suffices) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find these textures there too. Moreover, you can export an fbx file with embed media option selected (in the export dialog window), which automatically generates a folder of textures along with the fbx file. Rhinoceros 3D (Trial version will do) Import the .skp file to Rhinoceros 3D. Open the material editor (Panels->Material editor). Select any material that contains a texture on it, then click on the texture name (in the Textures section) and the three dot button. Now you can view all the textures within the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste these textures to any folder you like.

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