Sky blue armchair PORTLAND 3D model

Sky blue armchair PORTLAND 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. The native format is .skp, and a 3dsmax scene exists in version 3ds Max 2016. The rendering software used was Vray 3.00. When looking for a durable and comfortable outdoor chair, choose the sky blue armchair Portland. The polystyrene chair can withstand water without requiring special maintenance. Comfortable, this lawn chair offers a pleasant sitting experience with its slightly tilted back. Adopt this garden chair for a summer free of cloudless skies. This sky blue armchair also comes in red. Size: H 102 x W 80 x D 98 cm. Find it at http://www.maisonsdumonde.com/FR/fr/produits/fiche/fauteuil-bleu-ciel-portland-121847.htm, reference 121 847, priced at €249. The 3D model consists of 1160 polygons. Textures can be found within the .skp file. To extract textures from the .skp file: If you have Sketchup (Free), simply export the image as your chosen 2D file format using File/Export/2d Graphic - drop down option. Alternatively: 1. Go to File -> Export -> 3D Model, then select COLLADA File (*.dae) and click Options. Ensure Export Texture Maps is checked. 2. Navigate to the exported file location; in this directory, there should be a folder with textures. 3. If using C4D (even the trial version), importing the .skp file will automatically generate a texture folder next to it. For 3ds Max: 1. When you import the .skp file into 3ds Max, the texture files are stored in ..\3dsMax\scene\assets\images. 2. Alternatively, export an fbx file with embed media selected, which will also generate a textures folder together with the fbx file. Lastly, using Rhinoceros 3D (even just the trial version): 1. Import the .skp file into Rhinoceros 3D and open Material Editor by selecting Panels->Material editor. 2. Choose any material that includes texture on it. 3. Click on the texture name in Textures section, followed by clicking the three dots button to access all textures; these can be found in the ..AppData\Local\Temp\embedded_files directory. 4. You are free to copy and paste these textures into a folder of your choice.

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