
Skull Island Diorama
sketchfab
I'm working on a low-poly Skull Island diorama using Blender, focusing on polygon modeling techniques. The goal is to create a detailed, visually appealing scene with minimal polys. Here's my current progress so far: This image showcases the island terrain, with rugged hills and valleys created using Blender's sculpting tools. The skybox adds an atmospheric touch, while the trees are modeled using a combination of cylinders and bevels. I've also included some basic lighting to enhance the overall mood. One area that needs improvement is the tree density – it feels a bit sparse at the moment. I'll likely add more foliage and branches to achieve a more realistic forest environment.
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