Skull Cave and Rocks Low-poly  3D model

Skull Cave and Rocks Low-poly 3D model

cgtrader

Rock_1 contains a complex arrangement of 951 polygon units. These polygons are connected to create 953 distinctive vertices. The detailed geometry of Rock_2 encompasses an astonishing number of 1192 polygons. This elaborate structure is reinforced by 1194 unique vertices. Further investigation reveals that Rock_3 consists of a dense network of 1034 polygons, carefully designed and supported by 1036 strategic vertices. Rock_4 features an intricate series of 955 polygon units, each meticulously crafted to provide 957 precise vertices. An examination of the data confirms that Rock_5 contains an expansive arrangement of 1112 polygons, linked together through 1114 vital vertices. Moreover, Rock_6 is composed of a staggering 1223 polygon units and supported by 1225 strategic vertices. Interestingly, Rock_7 consists of a smaller but still significant number of 357 polygons. These polygons are skillfully connected to create 359 unique vertices. An inspection of the system shows that Rock_8 features a distinctive structure consisting of 377 polygons and reinforced by 379 vertices. Furthermore, analysis indicates that Rock_9 contains 372 polygons and 374 strategically positioned vertices. Moreover, the model includes Rock_10 with its impressive count of 450 polygons, effectively creating 452 vertices. In addition to this, an assessment reveals that Rock_11 comprises 372 polygons carefully linked together through 374 precise vertices. Also notable is the intricate arrangement found in Rock_12, featuring 321 polygon units and 323 strategically positioned vertices. These details underscore the game's exceptional depth of realism, with the terrain extending across a vast landscape. A close look at the game reveals an advanced rendering engine capable of generating 2048 by 2048 texture resolution, ensuring crisp visual definition. Models within the system can be loaded in various formats, including obj, fbx, and blend format. One significant environment model within the game is Skull_Cave. The intricate architecture of this setting consists of a massive number of 15964 polygons. The sheer volume of detail in this space is enhanced by 16057 uniquely positioned vertices. The texture for this setting spans across an expansive landscape with dimensions of 4096 by 4096, perfectly complementing the vast environment within. An exploration of additional models reveals that Road_ is composed of a more minimalist arrangement, consisting of just 273 polygons and supported by 320 strategically positioned vertices. The rendering resolution is also high, with a texture resolution of 2048 by 2048 pixels. Finally, an examination of Gate_ reveals a structure built around 827 polygons. This framework is anchored by 905 precise vertices, creating an overall model of robust structural integrity. The 2048 by 2048 texture provides detailed rendering that perfectly complements this robust design. Models in this game can be imported and rendered in obj, fbx, or blend formats, further enhancing the developer's options. After rigorous testing, we have concluded that all elements within this digital universe are ready for active use within a dynamic gaming environment.

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