
Skull and Crossbones - mesh fixed
thingiverse
I ran the original model through meshlab and blender to correct some mesh problems. Use fixed2 unless you have a valid reason not to, information about differences is below. All credit for this model belongs to the original creator; I simply clicked some buttons to make these software tools happy. Update: I've uploaded a second version of the model (skull_and_crossbones_fixed2.stl) that slices off a small amount at the back to ensure it's flat for an easy print. The original model features a small cross on the back, and the bones are slightly raised above the skull's rear. Reducing the model by a fraction of a millimeter at the back makes printing significantly easier.
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