Skoda Superb 2016 3D model
cgtrader
This model boasts a highly detailed exterior along with a basic interior, featuring shadow interiors. It is positioned at the coordinates 0,0,0 on the xyz axis and utilizes Mental Ray materials. The measurements are in real-world scale (measured in millimeters). Textures can be found within the C:\MCT\Skoda directory; simply place the textures folder there. This model is suitable for use in animations and architectural visualizations, with tires, doors, etc., grouped together for ease of use. All car parts are named according to their corresponding materials, enabling easy identification. The body color can be changed, while the model color may differ from the preview images. No modifier has been collapsed (such as meshsmooth), allowing for flexible level-of-detail settings. The environment depicted in the preview renders is not included; only the model file is provided. Advanced texturing skills are not required to modify the textures, which are straightforward and uncomplicated. The mesh has a polygon count of 637,994 vertices and a vertex count of 662,010. There are two OBJ files: one with high poly and another with low poly (without Meshsmooth). The high poly file has a polygon count of 1,283,338 and a vertex count of 661,914, while the low poly file contains 413,420 polygons and 219,340 vertices. In addition to the OBJ files, there are two FBX files: one with high poly and another with low poly (without Meshsmooth). The high poly file has a polygon count of 678,912 and a vertex count of 662,010, while the low poly file contains 261,100 polygons and 219,490 vertices. Lastly, there is a single 3DS file with low poly (without Meshsmooth). The file has a polygon count of 413,420 and a vertex count of 265,466. Please be advised that only the MAX, FBX, and 3DS files contain Mental Ray materials, while OBJ format includes gray material without an accompanying mtl file due to its inability to support mentalray shaders. All file formats include textures.
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