
Skoda Scala 2019 3D model
cgtrader
Detailed exterior model features medium-detailed interior. Every object is easily identifiable by its material name, which can be quickly changed or updated as needed. .MAX format contains a Rar archive including the following items: * 3ds Max 2011 with V-Ray materials visible in preview images of studio renders, car paint color may slightly vary. * Lighting and render setup included; however, rendered results can differ due to contrast correction and brightness adjustment applied using Photoshop, a Photoshop CS6 macro file (.atn) for post-production purposes is also included. Another version contains 3ds Max 2011 with mental ray materials, preview images display the model's exterior renders, car paint color may vary. Environment not included. Yet another version uses simple standard materials via scanline rendering; just insert into your scene and render! In each scene, models are provided with a mesh smooth modifier stacked on objects requiring it. Mesh smooth values range from 1 to 2 for renders, ensuring optimal performance. In this scenario, exterior parts are layered separately from the wheels for easier handling. .Obj format also included within Rar archive, features two versions of the model: * First exported without collapsing after mesh smooth. This low- or medium-poly mesh model offers ample opportunities for editing, and preview images demonstrate its effectiveness. * Second version was also created with a non-collapsed mesh but smoothed for high-definition rendering. Users can import these versions, apply desired materials and render without difficulty. The archive's Rar contains: * Two model versions (without collapsed meshes): low- or medium-poly meshes visible in preview images suitable for edits; the two versions use simple textures. * Simple material implementation is all that users need to perform as adding their preferred colors may not be mandatory due to the available materials already being added. However, these might necessitate further tweaking by user choice. Other models include FBX and 3DS formats - These Rar archive features model rendered post-processed mesh. Users just import apply and then render it off; texture and material applications required at individual discretion though already simplified. All versions come equipped with poly-count values listed below: Without applying the "mesh smooth," MAX/OBJ/LWO/C4D has approximately 300,000 polygons present within their model. Applying the same value makes up Fbx/3ds models count close to around: Faces – approximately three million in total Polygon total amounting at near one hundred and fifty nine thousand.
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