Skoda Enyaq iV 3D model

Skoda Enyaq iV 3D model

cgtrader

Detailed exterior and medium detail interior models are included. Every object has a material's name that can be easily changed or applied. The .max format includes: * A Rar archive containing 3ds Max 2011 with Vray materials, which can be seen in preview images studio renders. The car paint color may vary slightly. * Lighting and render setup are included, but render results may differ due to the use of Photoshop to correct contrast, brightness, saturation, etc. * A Photoshop CS6 macro file (.atn) for post-production is also included. The 3ds Max 2011 with simple standard materials scanline is also available. Simply add it to your scene and render! In each scene, the model comes with a mesh smooth modifier on stack on objects that need it. The mesh smooth is set at 1 or 2 for renders. Exterior and wheels are in different layers. The .blend format includes: * Blender 2.9.1 with Cycles/Eevee materials, which can be seen in preview images outdoor renders. * Render scene not included, only car model available. The .obj format includes: * A Rar archive containing two versions of the model: + Exported without collapsing after mesh smooth. Low or med poly mesh, good for editing the model. + Exported after applying mesh smooth. Simply import, apply materials and render. * Simple materials, textures may have to be added manually. The .lwo and .c4d formats include: * A Rar archive containing the model exported without collapsing after mesh smooth. Low or med poly mesh, good for editing the model. * Simple materials, textures may have to be added manually. In Cinema 4D, some elements may need to be optimized. The .fbx and .3ds formats include: * A Rar archive containing the model exported after applying mesh smooth. Simply import, apply materials and render. * Simple materials, textures may have to be added manually. The .stl format includes: * A Rar archive containing the model in two resolutions. Geometry only available. Polycount details: * Without meshsmooth (max, obj, lwo, xsi, c4d, blend): 350,000 polygons * Collapsed fbx, 3ds, obj: 5,400,000 faces / 2,900,000 polygons

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