
Skeleton
sketchfab
The primary antagonist of Super Dungeon Bros' initial world is a comical foe that boasts an extraordinary gait and assault method - its signature silly run and a potent headbutt attack. This quirky enemy's design was deliberately crafted to be amusing, making it stand out from other adversaries in the game. As part of the development team, I spearheaded the rigging and animation efforts for this eccentric character, giving life to its peculiar movements and behaviors.
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