Skeleton
sketchfab
I'm creating a 3D model of a realistic female skeleton for use in the collaborative game project Spire. This is my initial attempt at modeling within ZBrush, with the goal of producing an anatomically accurate asset. After sculpting the skeleton entirely within ZBrush, I refined it by re-examining its topology and UV mapping in Maya, then brought it to life with intricate textures applied using Substance Painter.
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