Skeleton legionnaire Animated Low-poly  3D model

Skeleton legionnaire Animated Low-poly 3D model

cgtrader

This Animated low poly skeleton character is an ideal asset for game developers and low poly project creators. The model includes sword, spear, dart, and shield accessories with extensive animations. Features include: -Rigid construction and seamless integration, as the 3D files can be dragged into most engines without needing a manual conversion. -The 3D skeleton model boasts impressive bone and animation structures. -Detailed texture formats at both high and low resolution (4k and 1k) enable versatility for designers working in various visual ranges. Optional design opportunities are present through color maps allowing re-texture models as desired, all rendered light-free backgrounds confirm proper material utilization across textures. Inclusive features consist of three customizable materials; character-based models are crafted from a limited yet visually-effective total polygon number, under 200, and each respective tool comes within the lower boundary. Precise object scale measurement ensures units consistency within design layouts and model management. Each model is distinctly categorized and assigned to correct spatial settings, facilitating organization for creators of this animation system. Multiple File format support enables smooth transition among platforms: scene creation compatibility spans between different models as a comprehensive approach toward design objectives. Walk animates frame from zero forty. Run propels character movement forty one seventy-one. Idle relaxes and holds at time range 72-112. The attack stab strikes strong from the range of hundred thirteen through 135. Slash attacks swing wildly within timeframe hundred thirty-six thru one fifty nine. Various sword motions and action movements comprise more distinct animations including unsheathe weapon sequences sheath weapons swiftly on command; as these sequence unfold. This process makes user friendly in their use for a range to include hit damage impact effects as it occurs from 303 to three hundred twenty nine time markers. Hit impacts inflict with the mark on frames at range three two eight, last die falls in frames between four point five by zero to eighty six while animation reaches total conclusion ending its cycle sequence. Review our latest skeleton walk cycle right now:

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