Skeleton Hero Captain  Low-poly  3D model

Skeleton Hero Captain Low-poly 3D model

cgtrader

Pack includes FBX file with LOD (low polygonal version). Unity Asset is also included. The armor set consists of 8 changeable armors and weapons: helmet, chest, shoulders, gloves, legs armor, boots, shield, sword. The model has a total of 12,244 (LOD 6,899) polygons and 23,080 (LOD 13,148) triangles with 12,236 (LOD 7,210) vertices. The rig has 39 bones. Textures come in TIF format at 512x512, 1024x1024, and 2048x2048 with color, specular, normals, and opacity maps. This character has 139 animations that can use 1 handed swords, axes, maces; 2 Handed swords, axes, maces and shields. It shares the same animations as other Skeleton Hero characters. There are standard on-place animations and several animations with root motion indicated by "RM" in their names. The animation list includes general animations such as anger, arm kick right, drinking, eating, ecstatic, hurray, idle, jumping standing, looking around, picking object, pointing A, salute, saying no, talking, talking B, thinking, throwing, tracking, waving, climbing ladder down, climbing ladder up, digging A, digging B, falling down, jumping runing, running, strafe run left, strafe run right, strife leftt, strife right, swimming, walking back, and more. Two-handed weapon animations include putting the weapon back, taking the weapon out, combat mode, 360 jump smash, heavy smash, hit from back, hit from front, power down blow, power trust, swing high straight down, swing mid left, swing mid right, thrust mid, block, recover knocked backward, knocked backward, down backward, casual walk, cautious walk, combat run, die fall backward, die fall forward, die knocked backward, and die knocked forward. One-handed weapon animations consist of putting the weapon back, taking the weapon out, 360 jump swing, 360 right jump smash, banging shield, combat mode, dodge jump backward, dodge jump left, dodge jump right, duck below high swing, heavy smash, hit from back, hit from front, shield block high left, shield block high right, sword parry from straight down, sword parry high left, sword parry high right, sword parry low front, sword shield blow, sword swing high left, sword swing high right, sword swing high straight down, sword thrust mid, move to block, shield block keeping, move from block, knocked backward, down back, recover knocked backward, knocked forward, down forward, recover knocked forward, casual walk, cautious walk, combat run, die fall backward, die fall forward, die knocked backward, and die knocked forward. Root motion animations are also available for both one-handed and two-handed weapon animations.

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