SIXTIES vintage crib Maisons du monde 3D model

SIXTIES vintage crib Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 14 and then converted into various other 3D formats. The native format is .skp, while the 3ds Max scene is in 2016 version, rendered using Vray 3.00 Catalogue 2014 This crib retro design invites toddlers to a cozy space within the room. Painted with a soft tone, this wooden bed fits snugly into a sleeping area of 90cm. Simple and clean, the bed creates a vintage sweet atmosphere in the room of your little girl. The bed's dimensions are 90cm wide, creating ample space for a mattress to be combined with it. To add color and vibrancy, simply pair it with all four Cassandre cushions. Size: H 27 x W 90 x D 190 Weight: 30 kg Ref 135110, price €198.00 Textures can be found in the .skp file If you have any of the following software, extracting textures becomes a breeze. Follow these guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way is to Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location, where you should find a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages You can find textures there or export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D Open material editor Panels->Material editor Select any material that has texture on Click on the texture name in the Textures section, click on the three dot button You can now see all the textures, which should be in ..AppDataLocalTempembedded_files directory Feel free to copy and paste the textures to any folder you like.

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