Sinister Grimoire

Sinister Grimoire

3docean

Low Poly Sinister Grimoire Poly count – 2242 Tris, a masterful blend of form and function. Texture maps include Base Color, Normal, Ambient Occlusion, Roughness, Metallic, and Emmisive, each one expertly crafted to bring this eerie mansion to life. Resolution maps at 1024 & 2048 ensure maximum detail without sacrificing performance, perfect for bringing this fantasy house to your next game or cartoon. UV mapped and UV layout guarantee seamless texture application and efficient rendering times. Layered for easy editing and customization, these maps are ready to be integrated into your project. Project Files include Maya Binary, Maya ASCII, OBJ, and FBX formats, ensuring compatibility with a wide range of software and pipelines. Texture maps location – Main files/Texture maps/1k/2k – easy to find and access, even for the most complex projects. Fantasy house models can be used in games and cartoons alike, and our team is happy to assist with textures of different renders if needed. These standard texture maps are ready to use in your next render, so feel free to get creative and bring this sinister grimoire to life. Rendered in Marmoset Toolbag, a testament to the power and flexibility of this versatile software. For any questions or concerns, please don't hesitate to reach out via my profile page – I'm always here to help.

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