Sinister Fence

Sinister Fence

sketchfab

Creating an immersive first-person survival horror experience involves crafting atmospheric environments that evoke fear and tension. A crucial element in achieving this is designing modular structures, such as post and fence elements, that can be easily duplicated and arranged to create long perimeters. In a Unity3D scene, duplicating and rotating the fence segment at 45-degree increments effectively builds a sense of unease and confinement, drawing the player's attention to the surroundings. This technique was employed in conjunction with 3DS Max software, where the modular components were originally designed and constructed.

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