Simple Woman Character 3D model

Simple Woman Character 3D model

cgtrader

I experimented with modeling something entirely in organic. A character built from scratch, featuring intricate details and smooth topology, all without the presence of triangles. Individual elements such as nails were separated into distinct meshes. The finished model boasts optimized UV coordinates with no overlap issues, along with customized materials showcasing albedo maps and properly set normals, plus a straightforward hairstyle that's accompanied by textures that seamlessly incorporate an alpha channel for transparent regions. This model also comes equipped with clothing components, though it has not been rigged. Built entirely within Blender. The base character model contains approximately 49,000 vertices and faces. Meanwhile, the separate hair pieces contain about 22,000 vertices and faces each. Once combining these with all the other included clothing items, you're looking at a grand total of around 97,000 vertices and faces.

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