
Simple make-up mirror
3docean
Simple makeup mirror 3D model. Two objects (frame, light bulb) parented, each with its own non-overlapping UV layout map, material, and PBR texture set. Production-ready 3D model with PBR materials, textures, and non-overlapping UV layout maps provided in the package. Quads-only geometries (no tris/ngons), no poles. Easily customizable: UV-unwrapped geometries allow creating new textures or modifying existing ones using the UV layout maps provided (as PNG with alpha). Each object, material, or texture has a unique and meaningful name. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. PROMO IMAGES: The first image was rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing the UV layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. Two objects (meshes), two PBR materials, UV-unwrapped (non-overlapping UV layout map provided in the package); UV-mapped textures. UV layout maps and image textures resolutions: 2048×2048; PBR textures made with Substance Painter. Polygonal, quads-only (no tris/ngons), no poles; 33,372 vertices, 32,500 quad faces (65,000 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR texture set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR spec gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR metal rough workflow (base color + opacity, roughness, metallic, normal, height); So you can edit the textures or just import the FBX/OBJ file along with the texture set you want in your 3D modeling software or game engine and link them together to get a game/production-ready asset! IMPORTANT: Main renderings made in Blender 3D 2.79 + Cycles using an HDR environment texture image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/24e98da482ab499d9623eaedbb9613ae
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