Silver Headboard CHESTERFIELD 140cm houses the world 3D model

Silver Headboard CHESTERFIELD 140cm houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 14 and then exported into every other 3D format. The native format is .skp, while 3ds Max scenes are created in 3ds Max 2016 and rendered with Vray 3.00. Catalogue 2014 allows you to create your dream room with this luxurious silver headboard. Made for a comfortable sleep of 140 centimeters, this headboard rises just behind the bed or can be wall mounted perfectly. It's ideal for a teenager's bedroom, as it gives the impression that his entire universe is inside. Discover also the purple Rock headboard cover to go along with the Dream headboard 140. Size (cm): H 122 x W 142 x D 9 Weight: 16 kg\nRef. 137020 Price: $168.00\nPolygons: 18 \n\nYou can find textures in the .skp file\n\nHow do you extract textures from a .skp file?\n\nIf you have any of these software, it's easy to do. Just follow these guidelines provided:\n\nSketchup (Free)\n\nSimply export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file to C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen importing a .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there too. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures to any folder you prefer.

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