Signages Props Low-poly  3D model

Signages Props Low-poly 3D model

cgtrader

Humans have 28 diverse signposting props that range in size from small to large, each ready with 6 variations of albedo textures per prop. FORMAT: Fbx, Png, Obj MESHES: Humans feature 28 Fbx files. LOD: One or two LOD's per prop exist for a varied look and feel. TEXTURES: PBR UNITY Six different Albedo textures appear on each prop (1024x1024) Metallic/Roughness surfaces are represented by smaller images (512x512) Atmospheric Occlusion maps reveal additional detail, measured in 512x512 resolution. Normal Maps enhance visuals for 6 prop types, all measured at 512x512 PBR UNREAL Six unique Albedo textures are layered across each model's surface, also displayed in (1024x1024) Higher-detailed images exist to represent Metallic/Roughness and Atmospheric Occlusion data as combined units Additional detail is rendered through higher-resolution Normal maps for a smoother finish POLYCOUNTS: signage_3d_01_a LOD0: 521 points of detail, LOD1 reduces polygon count by more than half to 144 signage_3d_01_b LOD0 is marked at 488 with lower detail levels in subsequent variations down to LOD1's count of 144 signage_3d_01_c The three detail stages break it down into: LOD0 counts over eight hundred forty-eight, followed by the one-two punch combo that takes us from Lod 360 for mid level down further into two hundred and eighty-one signage_3d_01_d LOD0 is registered at a staggering 724 polygons; however after adjusting we find that its later stage variants are drastically cut back to merely two hundred fourteen with subsequent decrease of LOD 1 & LOD2 signig_3d_01_e We get it reduced in polygon number count with each additional lod and this e example counts about the same. at loD0 with a polygon count totaling two eighty-two, followed up later down on our LOD1 model for just one twenty-four polygons left signage_3d_01_f Signage 03 has less going on but still worth mentioning – here at Lod0, its 140 in poly numbers and as the loD levels go from lower to high they reduce all together and you see this model only goes down further by twelve or less polygons when changing lod level down to sixty for total low detail version signage_3d_01_g The first part contains forty points higher than previous example; in which the numbers stand still two hundred twenty nine, before again we dive deeper with LOD levels cutting that last number in our models of lowest details in polygons all down by at least one quarter then on its subsequent versions. signige_3d_01_h Next, in the third signage 02 variant we jump by sixty or about twenty three and end here on this loD0 version to a high detailed level which comes back for our two models showing an improvement to 1 fifty six with decrease to 288 & lower polycount model for next set. signige_3d_a Our third prop falls into second in range but at last. after that in its most complex LOD variant there exist only sixty six in first LOD zero. It shows how more and better textures work at all details for visual realism we aim, and at further down detail settings you will still end with even lesser in a very nice representation like here - it drops low as thirty nine poly total. signige_3d_b You should expect around six forty when getting back to your most basic, or "basic", model from lowest stage up then again cut to near quarter size from that original loD number but also for Lod's subsequent step up version the model comes and drops it again for only 26 remaining, as here signige_3d_c Another part in all of its many variants can be noted, a good number when counting high amount with almost two-fifth, and on lowest end after our lod stages they bring that polygon counts lower. signige_3d_d We reach only forty five polygons from what the Lod2 gives as minimum. As shown here to help out even lower model gets into a low one of this last type's many stages - this last variant cut back and we can see from what it originally had that number drop significantly down.

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