
Sigma SD1 Merrill Low-poly 3D model
cgtrader
It is the high-end quality low-poly 3D model Sigma SD1 Merrill used in various fields such as game development, advertising, interior design, motion picture art, visualization, etc. The modeling was made by ortho-photos of a real digital camera, ensuring that all details of the design are recreated most authentically. Ease of use is that the model consists of three meshes, it's low-polygonal (saves system resources), and has only two materials (Body and Glass). Whether you use any renderer, this model will always look realistic because of high resolution photo-textures. The competently thought out topology low-poly model in combination with detailed textures allows for a minimum amount of polygons to get maximum quality, which can be enough even for close-ups. To increase advanced realism, additional textures are used: Specular, Glossiness, Bump, and Emission for luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth, I set Bump Multiplier to 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps set various reflective and dispersing capacities of different areas of the model that gives the effect of using more materials. The total of main textures is five. Resolution of all textures is 4096 pixels per square inch in .jpg format. Also, there are original texture files in .PSD format included in the archive. Closing/opening of the flash is animated by simple rotation of the flash mesh. The model was created in Maya 2009. It has correct dimensions in real-world scale in centimeters. All parts correctly grouped and named. There's an adjusted render-scene created in Maya 2014 with a renderer plug-in V-Ray 2.40. This scene opens correctly in earlier versions up to the Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. The render-scene includes six V-Ray Rect Light + reflectors. The V-Ray MTL material is assigned to the model. On Timeline set keys of the model and Render Camera position relevant Preview Images. If you don't need these positions, don't forget to delete animation keys from translation and rotation channels. To use the model in other 3D programs, there are scenes saved in formats: .fbx, .obj, .DAE, .max(2010 version). Note: This is a low-poly model and it's not designed for use of any smoothing modifiers.
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