Shuriken ninja star 3D model

Shuriken ninja star 3D model

cgtrader

Shuriken ninja star 3D Model is produced, with PBR materials, textures and non overlapping UV Layout map available within the package.\n\nThe model comprises quad-only geometries (no tris/ngons), without poles.\n\nCustomization is simple: UV unwrapped geometries allow creation of new Textures or modification of existing ones using provided UV Layout maps in png format with alpha.\n\nEach item, Material or Texture within the package bears a unique, meaningful name.\n\nBlender 3D 2.79 (Cycles materials) is utilized for production; export to OBJ and FBX follows; Substance Painter employed for materials and textures, optimized for PBR, V-Ray, Unity, Unreal.\n\nPROMO IMAGES showcase rendered images in Cycles for Blender 3D 2.7x; discover 11+ promotional images within this description:\n\nnr. 1-2-3-4-5-6 showcased in Cycles (Blender 3D 2.79)\nnr. 7-8 wireframe visualizations;\nnr. 9-10 Blender 3D scene screenshots, highlighting the UV Layout;\nremaining images feature UV layouts (at least one).\nFormats provided: FBX, OBJ; scenes available in BLEND (2.79 with Cycles materials); png images accompany each format with Alpha channel.\n\nCounting 1 Object (mesh), 1 PBR Material, UV unwrapped model along with non overlapping UV Layout map; also featuring UV-mapped Textures within the package.\n\nUV Layout maps and Image Textures exhibit resolution at 2048x2048; textures optimized using Substance Painter for seamless rendering across multiple engines.\n\nPolygonal geometries consisting solely of quads, lacking any tris/ngons or poles; totaling 11384 vertices, with 11384 quad faces equivalent to 22768 tris.\n\nDimensions and measurements in real world scales applied consistently; Blender 3D scene units set at metric, using a scale of 0.01 units per centimeter.\n\nObjects within the model have undergone uniform scaling, performed within Blender 3D software application.\n\nPackaged along with this purchase is the PBR Multi-Engine Textures pack, comprising rendering options tailored for multiple platforms!\n\nCycles for Blender 3D provides a foundation for base color, occlusion + roughness + metallic + alpha (in png format), along with normal mapping.\nVray for 3D Studio MAX facilitates support through diffuse reflectivity and reflection glossiness in addition to the provision of normals.\nUnity 5 Standard Metallic engine allows access via albedo transparency + metallic smoothness plus the standard inclusion of normals within Unreal Engine 4, while rendering base color + alpha alongside occlusion roughness + metallic.\nGeneric PBR workflows include a specular material setup encompassing diffuse opacity + reflectivity in addition to the incorporation of normal mapping height.\nAn accompanying text notes: all renderings conducted in Blender 3D 2.79 employing HDR Environment Texture which has not been included within this package.

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