Showcase SOHO houses the world 3D model

Showcase SOHO houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted to all other formats for easy use. The native format is .skp, with a 3ds Max 2016 scene rendered using Vray 3.00 software version. Reference Number: 147260 Dimensions (cm): Height - 195, Width - 120, Projection - 45 Weight: 124 kg Showcase the beauty of this wooden display. In addition to the two fixed shelves, the lower section has two lockers, offering ample storage space. The wood used is Sheesham, making this furniture perfect for domestic use or exotic contemporary styles. Deco detail: a sloping foot gives it a little retro touch. Recommendation: pair this buffet showcase with matching 3-door models for a coordinated living room look. Reference Number: 147260 Price: 1 €199.00 Textures can be found within the .skp file Extracting textures from .skp files is easy if you have the right software. Here are some steps to follow: Sketchup (Free) Simply export the image as your chosen 2D file by going to File -> Export -> 2D Graphic. Alternatively, go to File -> Export -> 3D Model and export it as a COLLADA file (.dae). Ensure that "Export Texture Maps" is checked in the Options window. You should now see a folder containing all textures next to the exported file location. C4D (Trial version sufficient) Importing the .skp file into C4D automatically generates a folder with textures adjacent to the .skp file. 3ds Max When importing the .skp file into 3ds Max, the texture files are stored in ..\3dsMaxScene\assets\images. You can also export an FBX file with the "Embed Media" option selected in the export dialog window, resulting in a textures folder together with the FBX file. Rhinoceros 3D (Trial version sufficient) Import .skp files into Rhinoceros 3D and open the Material Editor. Select any material that has texture on it, then click on the texture name in the Textures section followed by clicking the three dots button to reveal all textures in the ..AppDataLocalTemp/embedded_files directory. Simply copy and paste the textures into your preferred folder.

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