Showcase Multi Silver Palm Maisons du Monde 3D model

Showcase Multi Silver Palm Maisons du Monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 and then seamlessly converted into every other format possible. Its native format is .skp, while 3dsmax scene resides in 3ds Max 2016 version, rendered effortlessly using Vray 3.00. Unveil the exceptional allure of an extraordinary object table with Multi Silver Palm showcase. A sleek, chic display that brings a touch of refinement and sophistication to your home. This magnificent wooden table showcase is specifically designed to spotlight a decorative item in style, much like these miniature stylized palm leaves here on display. Additionally, be sure to try the captivating Silver Palm showcase. This exclusive product belongs to the Africa collection: Create an Africa-inspired ambiance in your living room with this stunning array of unique and original objects. For a strikingly decorative tribal and luxurious atmosphere, opt for this enchanting collection that will undoubtedly seduce you with its luxurious leather details, robust wood, metallic components, and sleek chrome finish. Size (cm): H 60 x W 160 x D 5 Weight: 17.50 Kg http://www.maisonsdumonde.com/EN/en/products/showcase/multi-silver-palm-111355.htm Ref 111355, price $229.00 Polygons: 11 Textures can be easily found within the .skp file. If you happen to have any of the following software, it is surprisingly easy to do so. Please follow the simple guidelines provided: Sketchup (Completely Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Proceed to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Even Trial Version Will Suffice) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can locate them there. Additionally, you can export an fbx file with embed media option selected (in the export dialog window), which will automatically generate a folder of textures along with the fbx file. Rhinoceros 3D (Even Trial Version Will Do) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, and it should be located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you desire.

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