
Showcase COPERNICUS houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 8 and then transformed into every other 3D format imaginable. Its native file format is .skp, while the 3ds Max scene is 2016 version of that program, rendered using Vray 3.00 software. Reference number: 146 756 Dimensions (in centimeters): H 180 x W 100 x PR 43 Weight: 75 kg This minimalist metal storefront blends perfectly into a modern living space. With two glass doors, it's the ideal place to display your favorite dishes or cherished trinkets. Attention-grabbing detail: those carefully designed rivets that reinforce the mind with their seemingly improper appearance. We recommend: You can also use this showcase as a library or sewing studio. In an alternate style, explore the gray display case BLOOM. Ref: 146756, Price: $599.90 Total polygons used in creation: 282 To locate the textures, simply look inside the .skp file. Here's how to do it with the right software: If you have Sketchup installed on your computer, export an image as a 2D file under File/Export/2d Graphic drop-down option. Another method is to go to File -> Export -> 3D Model and export as COLLADA File (*.dae) file. Select Options button and make sure that Export Texture Maps checkbox is checked. The exported files should be found in the directory, including all the textures inside a folder with the exported file name. To get it working in C4D software, simply import .skp file to your version of this 3D application (a trial will do) and a folder with textures should appear right next to the .skp file automatically generated upon importation. If you are using 3ds Max program on your computer, go ahead and import the .skp file. It should store all texture files inside ..\3dsMax\scene\assets\images directory. Alternatively, when exporting fbx file with embed media selected (found in export dialog window), it automatically generates a folder of textures together with the fbx file. Using Rhinoceros 3D software on your computer also allows you to extract textures: just import .skp file to your program, go to Material Editor section and select any material that includes a texture. Press on texture name in Textures area then click on three-dot button to see all the extracted textures stored inside ..\AppData\Local\Temp\embedded_files directory. Just copy-paste these images anywhere you need them for free!
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