
Shovel with 3 texture sets Low-poly 3D model
cgtrader
Shovel - PBR, Low Poly - Game Ready. Made in Blender, Textured in Substance Painter, Rendered in Marmoset Toolbag 3. Contains: 1 Shovel - 781 Vertices, 714 Faces, 1464 Tris. Texture Workflow: Metallic. Texture Sets: Standard, Unity, UE4. Texture Size: 2k, PNG (Textures Can Always Be Scaled Down, In Any Software If Needed). For Texture Setup Read My Short Tutorial at the End of This Description. Formats: FBX, OBJ, COLLADA, BLENDER ORIGINAL. Real-World Size: 12.5x3x62cm System Units: Centimeters. NOTE: I Only Provide You with Unity and Unreal Engine Textures, Not Project Examples. You Have to Drag In, Textures, and File Formats into Your Project Yourself. NOTE: Screenshots That Are Taken in Unity and UE4 Are in Default Projects, No Lighting or Anything Has Been Altered. Depending on Your Project's Settings Results May Be Different or Even Better. UE4 Textures Setup. Import Base Color, Normal Map, and Roughness-AO-Metallic (All Baked into One Map). Double Click Roughness-AO-Metallic and Disable sRGB. Create Material: Drag These 3 Maps into It. Base Color and Normal Map Connect to Their Inputs. [Some of My Assets Don't Have a Normal Map, So Proceed Without It]. Set Roughness-AO-Metallic Node to Linear Color (Only Works If You Turned Off sRGB Before). Connect RED Channel to AO GREEN to Roughness BLUE to Metallic. That's It. Unity Note: To Change to Linear Color Space: I Went to Edit>Project Settings>Player>Other Settings>ColorSpace and Set it to Linear.
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