Shotgun Axe Post Apocalyptic Game Ready Asset Low-poly  3D model

Shotgun Axe Post Apocalyptic Game Ready Asset Low-poly 3D model

cgtrader

Shotgun Axe, Game Ready Asset This asset is a high-quality, low-poly model originally created in 3DS Max 2017. The normal map was baked from a high-poly model in Substance Painter 2018, resulting in an incredibly detailed appearance with minimal polygons. Designed for real-time usage in games, this product is not intended for subdivision or heavy manipulation. Render and wireframe visuals were accomplished using Marmoset Toolbag 3, although the mesh topology triangulation was a byproduct of the tool itself. The polycount of Shotgun Axe mirrors that of modern AAA FPS games. Shotgun Axe Product Specs Main components are easily accessible due to proper naming for simplified usage. Modular and rigged-ready barrel allows for animation. Includes various export formats such as obj, max, fbx, 3ds files. Obj, fbx, and 3ds versions originate from 3DS Max 2017 exports. Included is a separately exportable shotgun bullet model. Both Unreal Engine 4 and Unity are compatible. Included project ready to use within your game development needs. Shotgun Axe Geometry Polys, vertices, and tris provide the overall statistics for this product: 5,379 Total Polys 5,320 Total Verts 10,561 Total Tris Efficient UV unwrapping ensures the optimal utilization of available space. A manually scaled model mimics real-world proportions while all material and object naming has been carried out correctly. A Marmoset Toolbag 3 testing process is documented through provided renders. Special software or plug-ins are unnecessary to integrate this asset into your game development project. Textures Included are textures specifically formatted for Unity 5 and Unreal Engine 4. In the form of targa (.tga) files, the following can be downloaded: Base color Ambient Occlusion Metallic Roughness Normal Map By acquiring this Shotgun Axe Game Ready Asset you implicitly agree to comply with all set guidelines as described in detail. This purchase allows license ownership, granted to an individual or company, for developing products, distributing unlimited versions thereof. In case that your acquired item involves some kind of changes - the aforementioned terms will have no effects, therefore stay unaffected. You're given lifetime rights and allowed modify the said product. You may allow staff members access, while being aware not making further use outside their designated roles in respective tasks to perform by using. These specifications must apply directly related your own creation to keep away the restrictions placed against selling those modifications. Product licensing details clearly explain ownership transfers. Any possible purchases aren't redeemable - they serve the sole function within a work developed on them, rather redistributing and transferring. You can resell items modified with an acquired set license but this remains their final distribution form under specified agreement limitations

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